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Magical Abilities Claim

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Post by Cecilie Montez Sun Dec 09, 2012 3:58 pm


  • Students are allowed to have two abilities.
  • Graduates can have four abilities.

THE LEARNED ABILITIES

These abilities do not require a detailed history, whereas, the rest do.

Nonverbal Magic – Nonverbal Magic is taught in Larenoway's Defense Against the Dark Arts class to students who have reached their seventh year.

Occlumency– The ability to prevent someone from reading your mind and controlling your thoughts. Lack of compassion makes for a better Occlumens. Occlumency can be learned at once a student has reached their sixth year- or higher. Only those appointed by the Headmistress will be taught this skill.

Apparation – Apparation is the ability to move from one place to another in seconds. Apparation is taught in a student's sixth year at Larenoway. All sixth years and above are permitted to attend lessons in order to add this ability to their list. Remember that you cannot apparate on Larenoway grounds, so do not attempt to do so or this right will be revoked.

NOTE: Larenoway will presume that Graduates have learned a certain amount of nonverbal magic and apparation skills, up to the level of their assigned tier. If you are a Graduate you will no longer have to apply for those two abilities.


THE COMPLEX ABILITIES

These too are learned abilities, however, they are far more complex than the ones above- hence the title- and shall require a reasonable application. There is always a possibility of having your appeal rejected when applying for abilities within this category.

Leglimency – The act of invading somebody’s mind in order to control them or read their thoughts. It is considered a dark act and not something that is often performed by "good" wizards. It is a difficult art as well, and those who have attended advanced lessons at Larenoway are able to do this. Both NEWT students and graduates are permitted to apply for this ability.

Wandless Magic – Some wizards have mastered the art of magic and have made it possible to cast spells without the use of their wands. Of course, magic is much harder to use and is much weaker in power without a wand in hand, but this is a useful ability if one were ever to find themselves without a wand while in a sticky situation. This is considered a very difficult ability to learn and shall only be handed out to graduates. Note: this is an ability that we rarely hand out.

Healing – The ability to heal injuries without the use of a wand or healing potions. Please take into consideration the fact that no one can bring the dead to life once more or heal fatal injuries- fatal injuries such as injuries received from a Sectumsempra hex, for example. The healing process requires only a few moments. Only professional healers are ever granted this ability, and in order to be considered a professional healer, one must first complete healer training and obtain a job at a wizarding hospital.

Invisibility – The ability to become completely invisible to the naked eye without the use of a wand. The effect lasts as long as its user requires it to last as long as he is in a condition to control it; no witch or wizard with the ability to become invisible may do so if they are on the brink of death, no matter the circumstances.

Mind Control– A process in which a group or an individual puts to use methods of manipulative in order to persuade others to do as manipulator wishes. This ability is given to only advanced Death Eaters and in order to control another's mind, the character who is being manipulated must first approve. This confirmation between members may be done through PM, such as permission to GodMod.

Memory manipulation – The ability to manipulate the memories of someone else, including the projection of lost memories for one to re-experience. This is often used for healing purposes and by Dark Wizards. Advanced Graduates are the only characters who are permitted to apply for this ability.

Telepathy – The sharing of information, thoughts, and feelings between individuals by no other means than the five senses.

Flying – Possibly the most difficult of abilities to learn, flying is the ability to fly without the use of a broomstick. This is also considered a difficult, or nearly impossible ability to learn. Flying for even one hour is very difficult and can harm your character severally. Only graduates are allowed to apply for this ability.

Animagus – Some wizards are able to transform themselves into an animal after becoming an Animagus. Any wizard can do this, although it is quite difficult to learn and can be dangerous. All those with this ability must be registered through the Ministry of Magic or shall face severe punishment- IC, that is.


THE INHERITED ABILITIES:
All the following abilities were passed down through bloodlines, and, therefore, in order to apply for any of them, someone upon your family tree must have that ability.

Parseltongue – The ability to speak to, and command snakes. This is considered a dark ability.

Speaking to Animals – The ability to speak to creatures and to possibly befriend them. Some animals, however, are not the brightest and may quickly loose interest.

Metamorphagus– The ability to change one's appearance at will.

Telekenisis –Some wizards have the ability to move things without the use of contact or a wand, however, only the smallest of objects may be moved, and never for a long period of time may one particular object remain in the air.

Seer – Seers are those who are able to see into the future and predict certain events. There are two types of seers, short term and long term. Short term seers can only predict things which will happen within a short period of time, and often only see what is to come with blurry eyes. Long term seers can see a more vivid image, but are unable to tell what time one particular event will occur, thus lacking a rather important piece of information. Long Term Seers are also limited to predicting major events that often don't involve themselves.

Empathy – The ability to share another being's feelings and emotions. This ability can either be inherited or transferred from one wizard to another, however, if one is to transfer this ability to another, they then loose the ability to said person. No one can transfer this ability without the consent of its original owner.

Astral Projection – The ability to willingly shed your body without breaking the connection between your soul and its fleshy prison; your soul is bound to your body in a way that allows you to quickly return to your natural form.

Chlorokinesis - The ability to control the growth and, often, the actions of plants. Controlled by emotions, Chlorokinesis is a very unstable ability that can result in the death of the wielder of such an ability as the plants may well turn against him or her. The ability can only be used in nature, concrete jungles not being the place to grow vines, and so the plants can only be grown in selective places, depending on the person's mood. It is not an ability easily recognised or harnessed and so in many cases, the person with Chlorokinesis will never know they have it!
_____________________________________

Fill out the following form to apply for an ability.
Code:
[b]Name:[/b]
[b]Age:[/b]
[b]Ability Desired:[/b]
[b]A Detailed History Behind Said Ability:[/b]
Cecilie Montez
Cecilie Montez
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Join date : 2012-11-19

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